﻿using T4UtilityBelt.DataDesigns;
using T4UtilityBelt.UxDesigns.Controls.Renderers;


namespace T4UtilityBelt.UxDesigns.Controls
{
    public class BoolControl : PropertyControl<BoolControl, IBoolRenderer, BoolProperty>
    {

        public BoolControl()
        {
        }

        public BoolControl(string propertyName)
            : base(propertyName)
        {
        }

        public BoolControl(BoolProperty property)
            : base(property)
        {
        }
    }
}